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Intel 4/8 Camp Quartermaster Personal Log - Go the cliff with the Grunts huddled around the fire near where you first entered the camp. Run to the ledge of that cliff across from the Grunts.
You’ll see another Grunt sitting on a stone - he’ll sing to you if you talk to him. Jump across to the pillar more toward the center of camp and walk to the ledge with the data pad to collect it.The Singing Grunt - This little guy sitting on a pillar sings two lines from a song called Chester original composed by William Billings.
USDF sniper Code name: skull. The best sniper for behind enemy lines, skull rarely works with a spotter.
The Grunt sings lyrics that were later added to the song by Philip Doddridge.
Escape the doomed Kraken by jumping onto a Phaeton piloted by a Spartan.Warning: Full spoilers for the mission below.The first artifact / piece of intel is by the waterfalls. Once you see your first waterfall follow the water to the left. You’ll see it at the bottom of the ravine off to the side.Proceed forward and clear out the first grunts.As soon as you encounter a set of grunts you’ll find an artifact to the left of their location sitting by some rocks.As soon as you emerge from the narrow pathway and encounter a few elites and grunts you’ll find the next piece of intel up on a ridge to the left of where you first see the kraken.In this same area, the Arbiter’s forces will join you in battle. Proceed to the shield.
![Enemy Lines Skull Enemy Lines Skull](/uploads/1/2/5/5/125509815/312482522.jpg)
Destroy it with concentrated small arms fire, pick up the Plasma Cannon, and proceed.In the area where you take down the first shield generator you can find a data pad on the far right of the wide open area. It’s in a small room before you proceed past the shield generators location.After the kraken team is forced to regroup you’ll have to take out a few more grunts.
You’ll find a datapad on the far left of the level, just through a doorway where some suicide grunts will come at you.Grab the nearby Ghosts and proceed. Drive along the ledge clearing out enemy Ghosts and Grunts. At the crack in the wall, dismount and proceed up and around to the temple grounds. Head outside.As you move forward you’ll come to an area where you’ll see a few rock formations in the middle of the level. On top of one you’ll find the next piece of intel.On the left side of the canyon you’ll spot a turret that you can use to help clear the valley. Heavy weapons in the cave behind will help you take out the enemy armor guarding the force field.When you reach the next are with a force field it’ll be wide open. Grab the next intel on the far right on top of a ridge with some Jackyls at the bottom of it.Once inside the temple, climb to the ledge and activate the statue to open the next wall.Continue following the right hand wall and move forward.
Once you emerge into an area with some turrets to the right you’ll find the next piece of intel. It’s on top of the doorway you come out of.Once you get past the turrets, head under the bridge and break through a wall. Right on the other side you’ll find the next piece of intel.Once outside, grab a Phaeton and immediately board the top of the Kracken. Proceed down through the decks.
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